Michael Morris-O’Connor
Michael Morris-O’Connor is a collaborative Narrative Designer with six and a half years of experience writing RPGs. Valued for organization skills, a wide range of proficiencies, and expertise at untangling messy narratives.
Versatile Narrative Designer
I am a narrative designer specializing in accessible RPGs and cozy games, challenging myself to tell tight, compelling narratives that subvert genre expectations.
In particular, I am known for my expertise in “detangling” narratives by focusing on the narrative’s core appeal.
My colleagues describe me as well-organized and surprisingly versatile, due to my experience in almost all areas of game development.
I have shipped two large commercial games in a senior narrative role and worked on an additional seven games in narrative and design capabilities.


One Lonely Outpost
Lead Narrative Designer & Manager, Freedom Games/indie.io
A 2.5D sci-fi farming game similar to Stardew Valley developed by a team of forty people over five years. I reorganized the project to follow strict budget requirements, rewrote the story to be more emotionally impactful, and ensured delivery of monthly milestones.
Forlorn Outcast
Narrative Designer, Griever Games
A 3D fantasy Souls-like action RPG developed by a team of twenty people over three years. I unified the work of the previous narrative designers into a consistent narrative, handled world building, and coordinated with level design and artists.


Res Judicata: Vale of Myth
Founder & Creative Director, Blue Booth Studios
A 30 hour alternate-history fantasy JRPG. I handled narrative design, level design, and programming, and oversaw a small team to bring the game to life.